Classic AI: search, logic & planning· 1950
XXII. Programming a computer for playing chess
On the reading lists
- #356 in the Top 500 (2026 edition)
- #19 in Classic AI: search, logic & planning (2026 edition)
Why it matters
Established foundational principles for computer chess and game-tree search.
Condensed from the expert lists' notes.
The record
Editor's notes
- Readability check: pass: Shannon's chess paper: minimax and evaluation functions, very readable. (AI draft (Claude), not yet reviewed, 2026-10-29)
Data sources
Catalogue data from OpenAlex (CC0), Crossref (CC0 metadata; no abstracts are shown), arXiv, and Papers With Code (CC BY-SA 4.0). Each count names its source. See the method.