Reinforcement learning· 2019
Mastering Atari, Go, chess and shogi by planning with a learned model
DOI 10.1038/s41586-020-03051-4arXiv 1911.08265OpenAlex W3118210634
On the reading lists
- #225 in the Top 500 (2026 edition)
- #14 in Reinforcement learning (2026 edition)
Why it matters
Demonstrated powerful planning through learned dynamics without requiring known environment rules.
Condensed from the expert lists' notes.
Reading it
Difficulty: Advanced
Read this first: Mastering the game of Go without human knowledge.
The record
- First released
- 2019 (from arXiv 1911.08265)
- Published
- 2020
- Citations
- 2,800 citations, as counted by Papers With Code (CC BY-SA 4.0)
- Named by
- both expert lists
- Score
- 0.511 · computed rank 225 · consensus 0.71, must-read 1, citations percentile 0.565 (2010s · reinforcement-learning), awards 0, existing lists 0. Method
Editor's notes
- Readability check: pass: MuZero: planning with a learned model, clearly told. (AI draft (Claude), not yet reviewed, 2026-10-29)
Data sources
Catalogue data from OpenAlex (CC0), Crossref (CC0 metadata; no abstracts are shown), arXiv, and Papers With Code (CC BY-SA 4.0). Each count names its source. See the method.