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    Reinforcement learning· 2015

    Human-level control through deep reinforcement learning

    Volodymyr Mnih (first author) · 2015

    Read the original

    DOI 10.1038/nature14236OpenAlex W2145339207

    Learn from replayed experience.

    On the reading lists

    Why it matters

    Made deep RL practical from pixels using experience replay and target networks.

    Condensed from the expert lists' notes.

    Inside the paper

    The problem
    Learning to act from game images requires extracting useful features as well as choosing actions. Combining neural networks with reinforcement learning can be unstable because consecutive observations and changing targets are correlated.
    The idea
    DQN learns action values with a convolutional network, using stored experience and a periodically refreshed target network to make training more stable.
    How it works
    • The network receives a short stack of preprocessed game frames and produces a value estimate for each available action.
    • The agent usually chooses the action with the highest estimated value but sometimes explores by choosing randomly.
    • It stores transitions containing the state, action, reward and next state, then trains on randomly sampled batches from that memory.
    • Each update moves the selected action value toward the observed reward plus the discounted best value at the next state, calculated by a separate, periodically updated network.
    What it showed
    With the same architecture and settings across the evaluation, DQN surpassed the best earlier reinforcement-learning methods on 43 of 49 Atari games. It scored more than 75% of the human tester’s level on 29 games, leaving substantial differences between games.
    Read it for
    Start with Figure 1 and the first page for the learning procedure, then inspect Figure 3 for the uneven game-by-game results. The Methods section gives the implementation details and can be skimmed on a first pass.

    Written in our own words from the paper itself. A draft the editors have not yet reviewed.

    Reading it

    Difficulty: Intermediate

    Read this first: Q-learning; convolutional networks (LeNet).

    The record

    First released
    2015 (from OpenAlex)
    Citations
    30,346 citations, as counted by OpenAlex (CC0)
    Named by
    both expert lists
    Score
    0.765 · computed rank 20 · consensus 0.91, must-read 1, citations percentile 0.978 (2010s · reinforcement-learning), awards 0, existing lists 0.5. Method

    Editor's notes

    • Readability check: pass: DQN: a clear, short account of deep RL's first big result. (AI draft (Claude), not yet reviewed, 2026-10-29)

    Data sources

    Catalogue data from OpenAlex (CC0), Crossref (CC0 metadata; no abstracts are shown), arXiv, and Papers With Code (CC BY-SA 4.0). Each count names its source. See the method.